CLASSROOM STRATEGY GAME

History Timeline Heist

Place events in order, bluff your way through history, or steal the round with a perfectly timed Heist.

1. Place the Event

Each player receives one event card. Click a PLACE button on the timeline where the event belongs.

2. Lock or Bluff

Choose LOCK if your placement is honest. Choose BLUFF if you intentionally placed it incorrectly.

3. Call Heist

The next player can accept the timeline or call HEIST if they think something is out of order.

4. Score

Correct locks and successful bluffs earn points. A correct Heist call earns 2 points. First to 7 wins.

Choose Your Time Period

Dates stay hidden during play. Students use reasoning and historical context — not memorization.
🌎 MODERN WORLD

History Timeline Heist

Earlier events go left · Later events go right

EARLIER LATER
TURN

Welcome, Historians!

Choose an era and begin the heist.

CURRENT PLAYER Player 1
EVENT CARD
🕰️
CURRENT EVIDENCE
No active card
Date hidden
Use historical reasoning, not just memorization.
SCORES
PLAYER 1 0
PLAYER 2 0
RULES

Dates are hidden during play. A correct Heist call earns 2 pts. A false call gives the previous player 1 pt. First to 7 wins.