Welcome to Shapegrams Junior, where kids build pictures one shape at a time!
Designed for ages 5-10, these puzzles help young learners practice dragging, rotating, resizing, and coloring shapes while learning how shapes can be combined to create something new.
Free to use. No account, no sign-up, nothing to install.
The big idea
Looks like play. Builds real skills.
This is where fine-motor skills meet big-picture thinking. Every Shapegram begins as a finished picture, then breaks apart into the shapes that make it, and students drag, turn, stretch, stack, and color each one until it clicks back together. Every move is hands-on practice and a little puzzle to solve.
1
Make a Playlist
The teacher picks the pictures and puzzle modes to build a playlist.
2
Share with students
Students open the playlist and begin moving shapes into place.
3
Watch it click
Young learners complete each puzzle in the playlist, and confetti flies.
Six ways to play
One picture, six levels of challenge
Every puzzle plays in all six modes. Start gentle with Snappy, where shapes click right into place, and work all the way up to Tricky, where only a faint dashed outline shows the way. You decide how far your students go.
Choose the puzzles you want, set the modes for each, and Shapegrams Junior bundles them into a single student link with a QR. No student logins, no app to install, and it works on any device.
No accounts for kids. Just share the link or show the code.
You set the modes. Same picture, easier or harder per class.
Built-in QR code. Students scan and start in seconds.
Saved on your device. Reopen and edit your playlists anytime.
Always growing
Check back for new puzzles
Fresh Shapegrams Junior puzzles are added regularly. Want a heads-up the moment new pictures land? Subscribe below.
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Let’s go
Ready to play?
Jump in, try a puzzle, and build a playlist for your students.
Browse and try the puzzles, tap a tag to filter, then make a playlist to send to students.
Tap puzzles to add them to your playlist.0
My Playlists
Links you've made on this device. Editing updates the same link.
Admin
Insights
Anonymous, aggregate usage only. No student names or personal data are collected or stored.
Play
Announcement bar
Show a message to teachers under the title strip on the Puzzle Library and My Playlists pages.
Size
Pick a way to play
Trash
Deleted puzzles wait here. Restore one to put it back in your library, or delete it forever to free its space.
Add a puzzle
Upload an SVG (export from Google Drawings: File → Download → SVG). Group shapes that should move together; each top-level shape or group becomes one puzzle piece.
Drop an SVG here or
0 pieces
Finished picture
Drag the picture to move it, or drag a corner to resize. It snaps when centered.
Detected pieces
Tap pieces to select. Matching letters = same shape (kids can swap them).
Pieces with the same colored letter are one shape group, so kids can swap them for each other. Tap pieces and use Same shape or Make unique to change the groups. (In Tricky any size/color in a group swaps; Colory needs the same size; Snappy/Turny need the same size and color.)
Tony tells one of these when a playlist with this puzzle is finished. Add up to 10.
Add a joke
Record a joke
0:00
Preview, then add
Set Up Playlist
Sound starts turned on
Just the starting point. Students can turn sound on or off any time while they play.
Ways to playSet the modes for all pictures. Tap a picture's chips below to customize.
Are you sure?
Order
Color
0Hints UsedYou finished the playlist!
Pick a way to play it again
How Shapegrams Junior Works
Shapegrams Junior is a library of picture puzzles. Kids rebuild a picture by dragging its shapes onto a canvas. You pick the puzzles, choose the ways to play, and send students one link. No account or sign-up for anyone.
The Six Ways to Play
Every puzzle can be played in any of these ways. You choose which ones to include when you build a playlist. They run easiest to hardest.
Make a Playlist
A playlist is an ordered set of puzzles, each with the ways to play you picked. Students open one link and play them in order.
Open the Puzzle Library. Tap Puzzles in the top bar. Tap any picture to try it yourself first. Tap a tag to filter.
Tap Make a Playlist. The cards turn into pickers. Tap puzzles to add them (a checkmark appears); tap again to remove. You can add up to 8.
Tap Next. This opens the review screen.
Set the order and the ways to play. Drag the rows to reorder (they start easiest first). For each puzzle, tap the mode chips to choose which ways students can play it. The panel on the side explains every mode.
Tap Save Playlist. It lands in My Playlists, ready to share.
Share It With Students
Open My Playlists from the top bar. Each playlist card gives you everything you need to hand it out:
Open plays the playlist exactly as a student sees it, so you can preview it.
Copy link copies one short link. Paste it into your class site, a document, or a message.
QR code shows a full-screen code students can scan from a projector or board.
Print makes activity cards (four to a page) with the link and QR to cut out and hand around.
Edit reopens the builder. Editing keeps the same link, so anything you already shared updates automatically.
Delete removes the playlist.
Your playlists are saved on this device. To move them to another computer, use Export Playlists and Import Playlists at the bottom of the My Playlists page.
How Students Play
Students open the link or scan the QR. There is nothing to sign into.
They see a board of pictures. It is a path from the first puzzle to the last.
They start at the first picture. Only the current picture is unlocked; later ones are locked until they get there.
They rebuild the picture. Drag each shape onto the canvas. Depending on the way to play, they may also turn, resize, stack, or color the shapes. A faded guide and a small reference picture help.
Finishing unlocks the next. When a picture's chosen ways to play are all done, it gets a checkmark and the next picture opens. Done pictures can be replayed any time.
The whole playlist ends with a celebration. A finished banner appears with confetti. Students show their teacher, then can play any picture again.
Stuck? There is a Hint button. If a student cannot tell what to do, they tap Hint. It highlights one shape and points to the single thing to change about it next, whether that is moving it into place, turning it upright, resizing it, stacking it in front or behind, or coloring it. Each tap shows just one step, so a hint nudges a child along without giving the whole puzzle away. They tap Hint again to see the next step.
Progress is saved on the student's device, so they can close the tab and pick up where they left off. If you edit the playlist, progress resets so everyone plays the new version.
Sound
Sound is real feedback in Shapegrams Junior, not just decoration. Here is how it is used and how to control it.
A soft chime for every correct move. Each time a child gets a shape right, snapped into place, turned upright, sized correctly, or colored to match, a quick chime plays. They hear that a piece is right even before the whole picture is finished.
A cheer for each finished picture. Completing a puzzle plays a short, happy tune to celebrate.
A joke at the end of a playlist. When students finish a whole playlist, Tony tells them a joke out loud.
On or off, any time. Every puzzle has a speaker button students can tap to turn sound on or off whenever they like. For a playlist, you choose whether sound starts on or off in Set Up Playlist, and students can still change it while they play.
Tips
The order auto-sorts easiest first. Drag rows in the review screen to override it.
Start young students with Snappy. Save Tricky for a challenge.
One link works on any device, so it is fine to share by QR on a board and by link in a document.
Tap the mode pill while a puzzle is open to replay a short how-to animation for that way to play.
Remind students they can tap Hint if they get stuck. It points to one shape and one thing to change at a time, so it helps without solving the puzzle for them.
Sound is a meaningful piece of feedback, not just fun, so keep headphones or earbuds handy. Each chime and cheer helps children know they are on the right track.
Good to Know
Do Students Need an Account?
No. Nobody signs in. Students just open the link you share or scan the QR code, and they can start playing right away.
What Devices Work?
Any device with a web browser. The puzzles are built for touch, so tablets and interactive whiteboards work as well as computers.
Is Any Student Information Collected?
No. Students do not sign in and no personal information is gathered. A student's progress is saved only on their own device, so they can close the tab and pick up where they left off. The app keeps anonymous, aggregate counts only, such as how many puzzles are completed, so teachers can see what is popular; these counts include no names and no personal data.
Where Are My Playlists Saved?
On the device you made them on. To move them to another computer, use Export Playlists and Import Playlists at the bottom of the My Playlists page.
What Happens If My Device Is Wiped?
Any link or QR code you have already shared keeps working, because each playlist is also saved online. You would only lose your My Playlists page, which is stored on this device. To be safe, download a backup with Export Playlists at the bottom of the My Playlists page and keep the file. You can restore them later with Import Playlists.
Where Do the Pictures Come From?
Tony Vincent draws many of them in Google Drawings. Others come from Flaticon (used under license) or from public-domain collections.
What Is Shapegrams Junior?
A playful introduction to Shapegrams, the drawing challenges for older students. Junior builds the same shape and picture skills for younger kids.
Contact
Questions, ideas, or a puzzle you would love to see? Tony Vincent would be glad to hear from you.